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20 of 400 listed, page 1 of 20
30 Jul 2010
News via http://www.psp-ita.com/?module=news&...8&view_reply=1
As expected, Sony has today released the new 6.31 firmware for PlayStation Portable. As mentioned, this is a useful update to improve stability during the execution of some securities. Obviously , this new version of system software prevents the use of Half Byte Loader.
Source: [DCEmu.co.uk - PSPEmulationNews]
30 Jul 2010
Update: Scratch that — pergame.prx 0.4.0 is where it’s at — grab it below/after the more link. AtomicDryad releases pergame.prx v0.3.3 — the plugin that selectively loads other plugins on a per-game basis. For example: Zombie Tycoon doesn’t play nice with 5.00 M33, so we’ll load the m33_620 module for this game only by adding
Source: [PSP-Hacks.com]
30 Jul 2010
Ace Combat: Joint Assault (PSP)
We spend some time in the unfriendly portable skies.
Source: [IGN.com]
30 Jul 2010
News via http://www.psp-ita.com/?module=news&...7&view_reply=1
The Z640 developer has released a new update for iCheat the homebrew that allows us to install directly from some of the most popular PSP utilities dedicated to cheating like cwcheat , DayPR , NitePR . Among the novelties of this release, there is to signal support for SocomPR beta.
Following the full changelog and download link .
R4 Changelog :
Quote:
- Added beta SocomPR
- Added NitePR Legacy Files ( A- J )
- New Features
Source: [DCEmu.co.uk - PSPEmulationNews]
30 Jul 2010
Widgets Odyssey II (PSP)
Summer of PlayStation Mini to conclude with a widget.
Source: [IGN.com]
30 Jul 2010
Sony's latest financial results reveal that worldwide sales of PlayStation 3 now stand at 38.1 million units, following 2.4 million sales of the console in the company's first quarter, which ended 30th June 2010.
Microsoft announced a few days ago that Xbox 360 has shipped 41.7 million units worldwide, although it has had a year longer on the market than its main competitor.
2.4 million sales of PS3 in Q1 represents a 118 per cent increase on last year's 1.1 million sales, although things weren't so rosy for the PSP, sales of which declined slightly to 1.2 million compared to 1.3 million in the same period of 2009.
The mighty PS2, meanwhile, sold a sterling 1.6 million units.
Money-wise, the Networked Products & Services division, of which games is a component, saw sales rise 32.4 per cent to 325 billion yen, of which games contributed 142 billion yen and PCs the rest.
http://www.eurogamer.net/articles/ps...nits-worldwide
Source: [DCEmu.co.uk - PSPEmulationNews]
30 Jul 2010
Star Wars: The Force Unleashed II (PSP)
Haden Blackman leaves studio after 13 years.
Source: [IGN.com]
30 Jul 2010
NBA 2K11 (PSP)
Soundtrack raises the bar with diverse lineup spanning Drake to The Alan Parsons Project alongside the national NBA 2K11 producer/MC contest winners.
Source: [IGN.com]
29 Jul 2010
Right on schedule — Sony releases PSP Firmware 6.31. I reckon you don’t update. We’ll keep you posted on any findings. I repeat: DO NOT UPDATE. If you update you will lose all homebrew capabilities. No homebrew, no plugins, no nothing. I would only suggest you update and check it out if your PSP is
Source: [PSP-Hacks.com]
29 Jul 2010
Piyotama (PSP)
Ready for egg-matching fun?!
Source: [IGN.com]
29 Jul 2010
News via http://www.psp-hacks.com/2010/07/28/...ta-1-released/
Short but sweet? Liquidzigong?s magic EBOOT.BIN that somehow gets 6.00+ titles running on the custom firmwares of today ? well, custom firmwares of a couple years ago, but you know ? is now at v0.6 BETA 1.
If you?re not sure what Prometheus is all about, click here. If you are, proceed to the download and get updated.
Prometheus v0.6 BETA 1:
[!] Fix a few minor problems
Source: [DCEmu.co.uk - PSPEmulationNews]
29 Jul 2010
New gameplay clip for God of War: Ghost of Sparta!
Source: [GameSpot.com]
29 Jul 2010
News/release from AtomicDryad
Desc:
Pergame is a small module that loads other modules as if they were in /seplugins/game.txt
The difference here is that pergame.prx loads on a per-eboot basis. Thus one doesn't need
to toggle a specific module on or off if they only need it to make one game run in m33, and cheat programs that break some homebrew can be told only to load for isos/umds.
Games that require m33_620.prx/etc run successfully when using this loader instead of
/seplugins/game.txt.
Homepage: http://code.google.com/p/pergame/
Changelog:
0.3.2: Putting autosort=1 in pergame.txt will cause launched homebrews/iso to move to the top of the xmb menu.
0.3.1: * Fixed issue with config parser croaking with too many #comments.
0.3: * now loads GAME.iso.plugins, GAME.plugins, EBOOT.pbp.plugins, EBOOT.plugins and launches module
entries within.
* pergame.txt now handles umdID's with dashes, and paths that start with '/'.
* 'umd' now matches physical UMDs only, 'iso' now matches iso/cso only.
* logging function is less crappy
* spammy verbose logging with logging=2
0.2: * UMDID detection now works via direct memory read.
* relevant modules from 5.03 prometheus, altered to load entirely from MS, are now included.
default settings in pergame.txt will now cause prometheus to load for any iso beginning with
'prm' in the following folders: /iso, /iso/cat_game, /iso/cat_mini.
Current compatibility (tested) list:
game - module - note
any - freecheat
any - cwcheat
any - psplink - only when loaded from pergame
NOT eboot demo - prometheus
NOT eboot demo - m33_620
KHBBS - khbbs translation modules
Current incompatibility list:
game - module - loaded from - result
iso/umd - macrofire - pergame.txt - game start fails with 0x80020321 (no such device)
homebrew - macrofire - pergame.txt - macrofire menu opens in a loop
any - psplink - game.txt, before pergame - psp crashes, or 0x8002013c (library not found), loads in pergame however
any - psplink - game.txt, after pergame - pergame fails to load some modules (freecheat)
eboot DEMO god eater jp - prometheus/m33_620 - pergame.txt - loads module but fails to work
eboot DEMO phantasy star 2 jp - prometheus/m33_620 - pergame.txt - loads module but fails to work
Installation/usage:
snag: http://code.google.com/p/pergame/downloads/list
latest svn (bin+src): http://pergame.googlecode.com/svn/trunk/pergame-svn.zip
Throw the prx anywhere and add to ms0:/seplugins/game.txt. put pergame.txt In the same folder
and edit. Syntax is (per line):
module identifier
where 'module' = 'ms0:/path/to/a/plugin.prx'. No spaces. Case insensitive. If path stats with '/', assumes
ms0:/PATH
and 'identifier' = ms0:/path/, /path/, gameid (ie jpjp65535), or 'umd'. Spaces allowed. Case insensitive.
GameID can contain a dash, or not.
Examples:
/seplugins/cwcheat/cwcheat.prx ms0:/iso/cat_game/name_of_game.cso
ms0:/freecheat/fc_3xx.prx usls-99999
/seplugins/m33_620.prx /iso/cat_newgames/
/seplugins/lolmodule.prx /psp/game/cat_testing/lolhomebrew/eboot.pbp
/seplugins/lolmodule.prx /psp/game/cat_testing/lolhomebrew/eboo
See pergame.txt for more examples.
Also, the module will attempt to load the following files, which can contain one module name per line:
/iso/name_of_game.iso.plugins, /iso/name_of_game.plugins, /psp/game/name_of_homebrew/eboot.pbp.plugins,
/psp/game/name_of_homebrew/eboot.plugins
Examples:
/iso/flow.cso.plugins or /iso/flow.plugins
/psp/game/filer/eboot.plugins or /psp/game/filer/eboot.pbp.plugins
Tested with:
CFW 5.00m33, m33_620.prx, stargate.prx, freecheat.
License:
GPL. Feel free to distribute, alter, or mutiliate - but you must distribute the source code
of any derivative works.
Caveats:
This is written for CFW 5.00m33 (primarily for selective use of m33_620). Determining
which iso is being launched is done by reading SystemController's memory. The ISOOFFSET
(0x0000B108) defined at the top of main.c is where one can adjust this. If you can
provide an offset for a particular firmware I'll include it in a future version -
which will have version detection.
This uses a StartModuleHandler, and I have yet to determine how to turn it off.
Todo:
DONE: Fix UMD-IDs and real UMDs.
Maybe? Automatic on-the-fly prometheus patching via temporary SceIO hooks.
Source: [DCEmu.co.uk - PSPEmulationNews]
29 Jul 2010
Piyotama (PSP)
Which came first: the fat chicken or the purple egg?
Source: [IGN.com]
29 Jul 2010
Publisher confirms "more friendly, easier, and less simmy" installment based on wrestling license will arrive in 2011.
Source: [GameSpot.com]
29 Jul 2010
Short but sweet… Liquidzigong’s magic EBOOT.BIN that somehow gets 6.00+ titles running on the custom firmwares of today — well, custom firmwares of a couple years ago, but you know — is now at v0.6 BETA 1. If you’re not sure what Prometheus is all about, click here. If you are, proceed to the download
Source: [PSP-Hacks.com]
29 Jul 2010
We're tracking the best sellers on PSN, just for you.
Source: [IGN.com]
29 Jul 2010
AtomicDryad releases pergame.prx v0.3.3 — the plugin that selectively loads other plugins on a per-game basis. For example: Zombie Tycoon doesn’t play nice with 5.00 M33, so we’ll load the m33_620 module for this game only by adding the following entry in pergame.txt: ms0:/seplugins/m33_620.prx NPEZ-00029 NPEZ-00029 = Zombie Tycoon UMD ID. I suck at all
Source: [PSP-Hacks.com]
29 Jul 2010
PlayStation Store Update: $10 add-on for Activision's shooter touches down; Piyotama puzzles PSP; four PlayStation classics hit PSN; PlayStation Plus gets free Critter Crunch, Syphon Filter, and Kahoots.
Source: [GameSpot.com]
29 Jul 2010
Nippon Ichi already released and re-released Disgaea, but those versions were in Japanese or English. Disgaea Portable is different since it?s the first Chinese version of Disgaea.
Sony Computer Entertainment Hong Kong announced the game and shared a few screenshots of the Chinese version. No details on if Disgaea Portable will have anything new aside from the localization.
Curious to see if this boosts Nippon Ichi?s bottom line when their financial report comes out since few Japanese RPGs are localized into Chinese.
http://www.siliconera.com/2010/07/28...sgaea-for-psp/
Source: [DCEmu.co.uk - PSPEmulationNews]


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