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Total Average Rating:
out of
38
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great game id rate this game very similar to diablo type games if you like diablo 1or 2 you will like this game its a hack and slash game has a barb a necro and a palidin
Source: [amazon.com]
Dungeon Siege Throne of Agony for the PSP lets you play Morgrim the Warlord, Serin the Shadow Stalker, or Allister the Battle Mage in a handheld RPG game.
I've always been a fan of hack-and-slash fun with Diablo and similar games. Dungeon Siege brings this same world to you with lovely graphics. Right from the start it's fairly straightforward. Monsters are in your path. You attack them. They drop shiny loot. You gather it up and move forward. Along the way you get to level up - deciding which skills to improve. You gather up additional weapons and armor, and can customize the things you wear to suit your interests.
The graphics are nicely done on the PSP, but I have to admit most of the time you're really not looking at them. I do like mini-maps in games, but they become a crutch. Most of the time in this game you're looking at the mini-map seeking the next red or blue dot. You miss out on half of the detailed trees or flowers or villages you are walking through. It's much easier just to watch the mini-map to get around corners or more towards potential contacts vs meandering randomly around the actual "drawn" map area.
This game isn't about subtle plots. You go out and gather up X. You go to talk to Y. You need to find some Z. Still, that's half of the fun. You can tuck the game in your pocket for a week or two, then pull it out the next time you're on a long bus ride. It's not like finding your bearings again in War & Peace. It's simply about moving forward with the attacks and gaining some new skills.
They do tease you a bit with the intro cinematics with their lush sound and vocals. You almost expect you'll get that same level in the game, when really there are a lot of talking heads and truncated dialogue. Still, this game isn't about movie quality acting. It's about hacking - and slashing. So it does very well in these areas.
Highly recommended for any Diablo fans who want some casual fun to fill in the boring gaps of their day. There are a lot of little fun touches that make the game fun. Well worth the playing time.
Source: [amazon.com]
The original Dungeon Siege on the PC was pretty much a Gauntlet for the 21st century. Pure hack and slash with very little in the way of mental challenge.
Nothing wrong with that. Sometimes its nice to have a bit of mindless exploration interspersed with the odd combat scene.
According to my teenage son who I bought this for, the PSP version is more RPGy though. Combat is tuned more to its interface, which is a nice
touch. and there is a more dungeony feel. Sound is certainly up to spec, as I am forever having to tell him to turn it down! Judging from what I hear there is still plenty of fighting though.
If you like RPGs you will be right at home here.
Source: [amazon.co.uk]
This was a decent Diablo like hack and slash game. The pros are--pretty interesting storyline, beautiful graphics, tons of monsters. The cons are--no real puzzles, story is mostly linear, most tasks are the same. I enjoy hack and slash games, and I went right to the end with this one, but the problem is that after level 20(I solved it while on level 60) it became too easy to beat all the monsters. By level 40 I never had to use a healing potion again. The final guy was ridiculously easy. I hit him 4 times before he ever struck me and he was dead. This is a fun level up kind of game, but the challenge part ends after 5 hours or so into the game.
Source: [amazon.com]
the game was mainly a hack-n-slash game. a lot of mindless fun hacking your way through levels, leveling up, grabbing items and doing quests. Graphics not the greatest, but still kinda fun at times if nothing else left to play.
Source: [amazon.com]
I have been an avid fan of RPG games since the mid-1970s, and the Dungeon Siege titles are usually great. I've read some of the reviews on this title, Throne of Agony, and nobody seems to remark about how fully the name sums up this game.
It's agony.
Oh, not really the game itself. The graphics are superb. The D&D knock-off gameplay is easy enough to play without any time wasted reading the instructions for experienced RPG players. And some of the effects are visually impressive for a handheld gaming system.
Unfortunately, that's all of the good things about this game. The plot is pretty much absent, and the game is extremely linear. Oh, you can get into some of the dungeons out of sequence, but you'll just have to do those dungeons twice. If you complete a dungeon before you are assigned the relevant quest, you can't obtain the quest item (even if it's just to kill the dungeon "Boss" - you have to go back and do it again). There is no interaction with your NPC, and no in-game help if you get stuck (like by talking with the characters in town, or the one who assigned your quest). Some of the quests are positively cryptic, and the quest decription failed to direct me in any useful way. I found myself going to online gaming sites for clues after wasting hours doing every dungeon in an area over and over, without any idea how to proceed.
Which leads me to my next complaint. There is no strategy guide or game guide available for this game. I like strategy guides. I don't need to be spoonfed, but I like to choose my character with some information about what kind of talents and skills each class brings to the game. I like maps. I like to understand the game mechanics. There is no information whatsoever provided about class skills in the instruction pamphlet. There are Hero and Legendary Classes opened for each character at levels 30 and 60, respectively, but again, I had no idea which would be fun to play for my game style. I had to save, pick a class upgrade, try it, then reload and try the other choice (only two choices for class upgrades at each level).
I was tired of hack-and-slash, so I tried the Wizard. Mistake. You need to put almost all of your available points into Strength if you want to be able to carry any inventory ("Loot") at all, so I ended up with a weak mage who hacked and slashed his way through the game. Additionally, the descriptions of some of the skills were absolutely inaccurate. For example, the Animate Dead skill was supposed to give a 10% chance of animating defeated enemies (up to a maximum of three "dead" henchmen can be obtained at one tome). However, I completed three full dungeons without a single henchman generating (over 500 enemies defeated, as I was leveling up my character and going back and forth between levels). On the average, I estimate that less than 1% of my enemies became undead henchmen. And "enemies" include broken barrels, by the way. The broken barrels may be reanimated as skeleton henchmen. Go figure.
Still, the game was pretty easy to get through, as long as I wasn't too stubborn to check online when I couldn't luck into a solution within a few hours. In fact, the game is too easy. The first of the three Acts is a reasonable length, the second is very long, and the third - didn't occur. One moment I was finishing the last Boss in the second Act (it took exactly two hits with my sword to finish this Boss - both the Boss and my character were at level 60), then I pushed the Interact button after the fight, was offered the option to save, and the game... Ended. The third Act was supposedly two Quests, both of which were completed by interacting with the dead Boss' throne (which meant pushing the "square" exactly one time after defeating the Boss). Major letdown. Weak Boss fights, no strategy, and no proper end.
The cutscenes aren't even movies. They're a single poorly-depicted scene with a voice-over. The game graphics are great, and the cutscene graphics could have been generated on my Commodore PET in the early 1980's.
Despite all of these problems, I still haven't mentioned the biggest flaw in this game. The load times are ridiculous. Every time you go into town (or out), into or out of a dungeon, access the map (which you can only do if you're on the overworld, not in a dungeon or town), look at a teleport station, the load time may be anywhere from 90 seconds to three minutes. Several times I found that my PSP screen saver timed out before the game loaded the next area.
Overall, the game was pretty weak, but I gave it a fair try - I played through to the end and even tried the Elite level (same game, but all of the monsters are 50 levels higher than on normal mode). I didn't want to write a bad review unfairly. The load times alone, though, make this game truly the Throne of Agony.
Save yourself the Agony. If you must play this game, make certain you have something else to do at the same time, so that you won't fall asleep waiting for the next area to load. I played in front of the television, and on the euphemistic "Throne." Which is where this game belongs.
Source: [amazon.com]
Before I met God of War, it was my favorite game! Nice graphics, nice adventure, I love it.
Source: [amazon.com]
I've been an avid fan of console action-rpgs for a while now ever since Phantasy Star Online hit the Gamecube several years back, so I have a pretty good reference when rating Dungeon Siege: Throne of Agony (ToA). This review is mostly for gameplay since I tend to not mind graphics and audio so much.
First off, let me emphasize that ToA is a traditional hach'n'slash game. Its greatest appeal will be towards gamers who enjoy mindlessly destroying hordes of baddies, level grind, and item micromanagement. It's most similar to Baldur's Gate on consoles, Diablo on computers, and Untold Legends on the portable front.
Like the afformentioned games, ToA has players select thier avatars--the warrior, mage, and archer archetypes--in the beginning. The three characters already have names, and players can neither customize their avatar's physical featurs such as hair and height nor their initial parameters (stamina, power, intelligence, etc.). This lack of customization is really superficial though; equiping new items will drastically change an avatar's appearance and players can still customize parameters upon leveling up. Also, depending on which character you choose, you can select one pet/follower ranging from a fire elemental to a baby dragon that will fight and level up right beside your character, and many more choices become available as the game progresses.
Characters aren't limited to one class either. Once your avatar reaches a certain level, you may choose one of two hero classes, and at even higher levels, you may choose one of four legendary classes. For example, Allister starts out as a Battle Mage, but he may become a Vile Wizard or White Wizard. Later on, depending on which hero class you choose, Allister may become a Lich, Death Knight, Archmage, or Arcane Champion; each class has unique skills unavailable to other classes.
Deciding on which parameters to level up isn't as much of a painstaking choice either; for example, the stamina parameter not only raises hit points (how much damage an avatar can take) and hit point regeneration, but mana regeneration as well (which helps in deciding how often a character can use skills and magic). Likewise, the power parameter not only raises strength (decides melee damage) and carrying capacity, but a bit of defense as well. Because of this, characters have greater flexibility in how they are raised; a mage doesn't always have to be a spellcaster and a warrior doesn't always have to be a frontliner. This is reflected in the character class progression--in Allister's case, even though he starts off as a spellcaster, the Death Knight and Arcane Champion are geared towards melee
As far as the adventure goes, you're basically relegated to fetch and extermination quests with a few variations thrown in. You press the x button to use your weapon and a combination of buttons to use your magic. The game is very linear making progress a matter of how fast your avatar can kill the enemies--don't expect a God of War action game here. The option of going through the story with a friend does make the game more enjoyable. Even without a friend, ToA is quite easy except for those unexpected mob rushes and high level grunts. That ease is further exaggerated since gold and rare items are easy finds. However, for someone like myself, this makes it appear that you're actually accomplishing something. In the aforementioned Phantasy Star Online, you might have to spend days or weeks searching for the high end rares--something that really irritated me after failure after failure.
User interface is also very friendly. ToA minimizes the arduousness of opening and cycling through the menu. Instead, you can access all of your consumable items, the map, and equipped weapons using the d-pad; Any item drops can be viewed and compared with your current items without having to pick them up; there is no camera control, but rarely do in-game structures obstruct your view. In effect, the game continuously flows except for when you need to equip and re-equip weapons and armors.
The biggest letdown in ToA is probably the loading times. It takes about 30 seconds to enter an area, which really dampens gameplay. The overworld map itself also takes 10+ seconds to load. Even in the main menu, going from screen to screen isn't instantaneous, and this is all happening on a PSP Lite/2000 so load times are probably even longer and unbearable on the old PSP. Also, the developers have decided to my extreme chagrin that you can't trade items between characters. If your warrior finds a powerful wand, you won't be able to give it to your mage. Even in multiplayer mode you can't drop items so that your friend can take it. There are also some glitches where the game may freeze or become otherwise unplayable; make sure you save often so you can restart when a bug rears it ugly head!!! One last complaint, although minor, is that teleporting from a dungeon and back will take you back to the last entrance you entered instead of where you teleported from.
If it weren't for the loading times, bugs, and inability to trade items, I would have given the game a 5. ToA is still more than playable however. Loading times are a drag, but it doesn't hinder combat; glitches can be overcome if you have multiple save files and if you save often. Leveling up, learning new skills, finding rare items, and questing with a friend is just as addictive as ever if not familiar. ToA provides a quality, full scale action-rpg in portable form--highly recommended.
Source: [amazon.com]
This is a great game. It's not hard to play straight from the box. Learning curve is very low if you have played the pc model. And not to hard if you haven't
Source: [amazon.com]
Nice fighting game to keep you busy. The PSP does well to get all of this onto the small console, but, it can get a bit repetative.
The comments about loading times are very valid. It gets so frustrating when visiting the village / viewing the map / or teleporting from one place to another. Way too long!
The first half of the game is good as you progress up the experience ladder and gather better weapons and train up your companion. Later on as you work out how to kill the monsters, you quickly beat the system and then the boredom can set in.
Make it more challenging and cut down the loading times and you're onto a winner.
I WILL buy the version 2 as I enjoyed this one. Just hope they've taken on board all the above criticisms.
Nevertheless, buy it 2nd hand and have a good battle.
Source: [amazon.co.uk]
This is a great build your character up game. Not to difficult, but alot of running around going on to level up, good story line.
Source: [amazon.com]
This game is exemplary of how a PSP RPG should be written. Yes, loading times are long and occasionally frustrating, but the game has SO MUCH content that I would surmise the loading times are due to the game content being compressed on to the UMD.
It's important to note that this is not a game in the tradition of the great PC RPGs such as the Baldur's Gate series - Throne of Agony is squarely aimed at players who enjoy games such as the Diablo series. There is a lengthy story about betrayal and redemption, but it takes a firmly second seat to character development and upgrades. If you enjoy wading through seas of hapless enemies with your character leaving nothing but mountains of skulls in their wake, then this game is very definitely for you!
The enemy difficulty system is pretty well arranged, with the challenge posed by enemies being based on your character's level, so for the most part the game never becomes totally effortless. There's a vast number of weapons armour & other items to be collected, bought & sold as your character progresses and part of the joy of this game is squeezing every last drop of capability from the items weapons and armour you carry.
Character development also requires careful thought. Each of the three basic character types has a large number of skills that can be upgraded, but there aren't enough skill points to max out all the skills, so balancing which skills to use & upgrade is a challenge all in itself. At two stages in your character's development there are opportunities to pick veteran and later legendary character classes. These choices reflect your playing style and provide further powerful skills to use. These class choices cannot be undone, thus requiring further careful thought. Each character has in total 8 different advanced classes to pick from.
The graphics of the game are excellent - far better than many other PSP games. Textures are for the most part detailed and help bring the very varied environments to life. Weapon and spell effects are generally very colourful, but never to the point that you can't see where your character is or what he/she is doing. The frame rate remains silky smooth apart from one or two particularly combat-heavy areas, and it never gets to a point that detracts from game play.
The sound is excellent, with weapons and hits all having meaty sound effects. Ambient sound effects are also very well done and help to provide atmosphere to the various areas of the game. Likewise the music score is varied and very professionally done - the music varies with what your character is doing: entering combat starts some of the more dramatic tracks, whereas entering certain "safe" areas provides more sedate themes.
The game has excellent re-play value - once you finish the main campaign you have the option of starting again at a higher difficulty level, the incentive being much greater experience and certain hugely powerful items not available in the first play-through. Or, you can start again with another of the three basic character types.
Lastly, each basic character has a two initial allies to choose from. These allies level-up with the player and the player can pick which of their particular skills to upgrade. Unlike some other games the allies in Throne of Agony are for the most part actually useful, complementing your character's play style. During the game you generally pick up another 3-4 allies, giving you a wide choice of which one to use in any given situation.
In general, this game takes quite a long time to get through, providing great value for money. I have a load of good PSP games but this one has had me hooked for the best part of a month. If you've played the Dungeon Siege series of games on the PC, then you'll find the same high quality of presentation and game play here. If you're new to the series, this is an excellent place to start. There's even a crossover between Dungeon Siege 2: Broken World and this game that helps in both if you own both.
All in all, this is a superb game, and fully deserves 5 stars. If you like "hack & slash" RPGs that have detailed, complex character upgrades and a plethora of equipment to find & use, buy this game, you won't be disappointed.
Source: [amazon.co.uk]
In the first Dungeon Siege game to grace the Sony PSP, the "Throne of Agony" in the subtitle doesn't refer to a spell on the toilet after a heavy night out and a spicy kebab or three from Rusholme's curry mile...
Made in isometric 3D, Dungeon Siege: Throne of Agony is very much a combination between an RPG and a game where you run about and hack-and-slash the baddies. I'm not keen on RPGs at all, so that doesn't help in its favour from me, but it may be of interest to those who are, although aren't those supposed to have turn-based combat? When it comes to this title, it tends to be a case of whoever strikes first and longest in battle is the one who survives.
You can choose between going for a single or a multiplayer game, the latter featuring a cooperative campaign which allows you to play with a friend and each player can bring a pet or companion, adding up to a four party experience. Also, battle arenas allow a concise, fun party experience for players who don't have time for a full campaign.
However, I went for the single player option, in which you pick a character and then a follower, so as I had gone for a strong character to fight with, I picked a follower that was good at magic. Note that as followers die, new ones can be summoned.
I started off in Savage Woods, then onto The Broken Woods - which contains sections such as the Weeping Forest, the Scorched Hamlet plus the Shrine of Life, in which to recite incantations (no, not 'Catchaphya'!) of one kind or another and a teleporter.
As you progress, you can collect money and potions to boost health and mana as you go, as well as items like a Lightweight Patchwork Cloak that helps add armour and also boosts your attack and move speeds once equipped.
I also came across a weird character called Scuttles, in a small cave, who sounded exactly like Gollum from Lord of the Rings. Coincidence? He wanted me to get him some fish-bits, and started singing "fish-bits" in the same way as the "fish-heads" song :)
In addition, I met a guy called Klars who was offering to swap me one of his stone tablets for a special code from a previous game in the series, Dungeon Siege 2: Broken World or alternate ancient tablets.
In Dungeon Siege: Throne of Agony, the graphics are good, but a little bit simplistic at times given the isometric element and the sound is atmospheric in setting the scene.
Very slow to get back to the main menu to re-load in a previously saved game Plus, saving and then going back to a level by loading it in, results in you being put at the place where you initially entered the level, and not where you were when you saved (if that makes sense), so that's rather disconcerting. At first I wondered, when I die why am I not just given the option to load in the last saved game rather than restarting the whole level, thinking that that just saved the entry point at the level and since they can get very difficult at times you want to save the point after you've offed some of the baddies, not before all that, but I soon realised that when you load your game back in, you don't have to kill them all over again, so that's sort of a blessing.
Overall, and this is probably why I don't really go for RPG adventures, this one is fun for a while but soon gets very repetitive as you kill the same kind of beasts, collect gold, upgrade your weapons and armour, etc.
Graphics: 6/10
Sound: 7/10
Gameplay: 7/10
Enjoyment: 5/10
Overall: 6/10
Source: [amazon.co.uk]
I really hate to knock this game. I do not want to. However, for the price and the description of the game, it should be better than it is. It is soooo monotonous and very easy. This would be a great RPG for the teens and younger. Yes, I am older than that.
The graphics are ok. The number of quests are many. Plenty of weapons and spells to get your hands on and use.
What is bad are the load times. They are horrible (PSP Slim). When clearing areas of beasts (some quests require), the quest is accomplished but the beasts keep automatically reappearing. The on screen map is nice, but instead of it showing you where you have been, it shows you everything within the level you are in whether you were there or not yet. So too easy to know what is around each and every corner before you even get there.
I could keep going. It is ok fun, but compared to other RPG type games, I recommend others if you want a challenge and do not want to get bored.
Source: [amazon.com]
CRPG's do not need to be innovative. The basic concept of "run from place to place to get cool stuff for my avatar and give him or her cool abilities" has worked since Wizardry and Bard's Tale. That's fortunate, because Throne of Agony does not offer innovation. What it does have is many, many hours of hack-and-slash gameplay in a surprisingly large world for a handheld game. The interface allows considerable control of your character's inventory, stats, and gameplay; and the graphics look quite good considering the platform.
If you already know that you enjoy this style of gameplay, then there is no reason not to buy Throne of Agony. It will give you a polished, fun fix of "just a few more skeletons and I get my level" gameplay.
Source: [amazon.com]
I'm not a huge game player, the only other game I really got interested in was Diablo II on my computer at home. When I got my PSP, I purchased this game after I read a review about how similar it was to Diablo.
It is, in many ways, just like the Diablo game. You are a "warrior" who is given quests and you go about battleing monsters and evil - collecting money and magical weapons/items along the way. You have to purchase health & mana potions and so on so forth. It's not as complex as Diablo (which is understandable since you are playing it on a PSP - not a computer).
I did find the loading times annoying at first. Everytime you want to go somewhere or look at a map, the game will take a couple of minutes to load. I usually set my PSP down and stretch for a bit before going back to battle.
I like the graphics and the scenery. There's the ocean, forests, deserts, mountains, etc. I also like having a "follower" to help out with killing the monsters. The plots & quests are also easy to follow. Sometimes when I'm playing the game, I'd wish it was on a bigger screen or brighter, but that can't be helped since the PSP is small for portability.
It's extremely addictive and I enjoy playing this game alot. Before I purchased this, I did go to Blockbuster and rented it for about a week. If you aren't sure, perhaps you can try that out too! I'm sure at the end of the week, you'll want to purchase a copy for yourself!! =)
Source: [amazon.com]
I seem to be in the minority here as I found this game to be rather unsatisfying. The most awesome part of this game is Supervillian's corporate splash movie with the monkey riding the nuclear bomb. After that, you get the start menu and everything starts to spiral down.
While the graphics are excellent and has a very cool look and feel, the game play is way to easy. Taking into account the game is designed for a portable, I finished this game in around eight hours of playtime.
The entire game consists of simply walking from one dungeon to the next and killing everything inside with occasional forays into town to sell stuff and get new quests. The plot is paper-thin and barely serves as a vehicle for this. There are no puzzles or other challenges.
This wouldn't be a problem except all the enemies simply die without much of a fight. For example I killed the final boss on my first try by simply walking up to the throne and pressing 'x' five or six times. No strategy required. I didn't even need to use any special abilities. The rest of the mobs for the entire game are no more threatening than tissue paper.
Treasure is very unbalanced, after and hour I wasn't picking up any items that wasn't either a potion or colored purple or amber. Every mob drops money and you'll have a fortune without much effort.
The load times are horrendous! It is so bad that the novel teleporting system that should allow you to simply zip from one place to another is rendered moot. In some areas it is faster to walk than to wait through another load screen.
Maybe Supervillian should look into animation instead. Seriously that was an awesome monkey.
Source: [amazon.com]
Once you get past the long load time for this game its great fun. Some of the quests can be lame to the extreme and it gets confusing on occasion but overall a game with a twist. Yes you hacked and slashed but you also got to think occasionally. I really enjoyed myself navigating the boat. I love hack and slash and rate this as the best so far on the psp, although saying that I have not played 300 yet.
Source: [amazon.co.uk]
Overall this is a good looking fun game, that keeps you playing for hours. The graphics are good, the fighting is satisfyingly fast and it has great atmospheric sound track. As you make your way through the game your character improves there skill, untill such a point where i felt the fighting didn't prove challenging any more. Don't get me wrong i love running roung kicking ass, but wheres the challenge. The game is toughest near the begining where you are weaker. Once you have played through the game, you get a option to play are harder skill setting, and things improve.
I felt though that all to soon the game ended just as the story was getting in to its stride.
Now I come to the major flaw with the game! The load time. It just took to long, even to look at the world map took a couple of minutes to load and the map didn't seem that detailed to need it. You spend half of the time playing this game waiting for it to load. Its extremely frustrating. If this game never had the long load time I would have given it 4 stars, but because of the load time it spoiled some of the fun for me.
Source: [amazon.co.uk]
If you like the pc Dungeon Siege, you'll like this game. It's pretty spot on. The environments are above what I've seen thus far for the psp in this genre, the controls are easy to learn and customizable, and the music/sfx are fantastic. The only thing I miss from the original series is the variety of spells that drop from slain creatures. Instead, a predetermined list of abilities/spells is earned through levelling up. However, you still get a plethora of armor/weapons to outfit your character.
I have to say the quality of this game goes beyond being good "for a handheld" and holds its own as a legitimate title regardless of platform.
Source: [amazon.com]
I bought this game for going away on holiday to keep me ocuppied on journeys and so on. It did not disapoint.
You may not have heard of this series of games (Nor had I when i bought it) Although 2k (Involved company) also helped make "Oblivion: The Elder Scrolls" which is an amazing.
Pro's
- Different to most other Rpg games (In a good and interesting way)
- Dont end up fighting same old enemies and you rarely pick up the same item twice (Well.....)
- Good story line, it took me a week to complete although i probably played a couple good hours on it each day, (Meaning if you normal probably about a monthish)
Con's
- It's annoying not being able to change camera view (But get used to it)
- Some places dont get used in the main story line which means not going there atol
So, Overall a good buy and I reccomend buying of Amazon because its the cheapest i've seen around.
Source: [amazon.co.uk]
The storyline is solid enough to be on a computer game and the graphics are up to par. The music is the outstanding and came out straight out of the dungeon siege original computer game. I really do enjoy playing this game the only problem I have, and believe me when I say it is not a major issue, is the loading time during multiplayer. Very nice buy, and one I do not regret. I will probably finish this game with each one of the 3 characters included. Extremely easy to pick up on the run and do a quest or two between patients.
Source: [amazon.com]
This adaption of the Dungeon Siege product line for PSP is almost perfect. It has great graphics, challenging play, and a good story line. The only thing that mars it is a flaw in the multiplayer mode that saves character data but restarts you at the very beginning of first area when you load a save game; making it vitually imposible to play through the whole game in multiplayer. Overall for solo play I'd give it a 5 star rating but as a total product this flaw drops it to 4 Stars in my opinion.
Source: [amazon.com]
Everything was fine until about 2/3rds of the way through. At that point, I ran into some rather obvious bugs. First, it refused to acknowlege that I'd completed a quest - even the obvious steps like "Enter the Citadel" would not receive the checkmark. Then, it fell into a mode where I couldn't hit any monsters. Swinging just fine, but not able to actually hit anything. I tried rebooting from a saved game, but still ran into the same problems. Lost all motivation to start from the beginning with a new character...
Source: [amazon.com]
This is a fine little game bringing the same kind of play as the successful "Untold Legends" series. The graphics aren't quite as nice, and you can't move the camera around, but this does not detract from the game play experience very much. On the plus side, you have a variety of interesting companions that may fight at your side (one will both fight and constantly heal you). I reccomend this game.
Source: [amazon.com]
I bought my PSP simply because GTA Vice City came out for the PSP. That and I have to travel a lot. And there's nothing better than sitting in cattle class and shooting random people in the street in GTA to get the aggressions out.
But as time has gone on, I've bought other games for my PSP and requested this one for the holidays after reading some favorable reviews. And this game is great. Like the other reviewers, it's got a Diablo-like feel to it. (assuming you've wasted a lot of your life on Diablo like I have) This is a great dungeon crawl and I'm really enjoying it way too much. The graphics are great. The music is awesome. Not all characters have voices which is fine. The animation is smooth. The only problem that I have is that sometimes the load times are long. Can't have everything though. I highly recommend this!
Source: [amazon.com]
I bought this game a few days ago without knowing anything about it or any of DS game and I'm very impressed with the level (and quality) of the detail. This game is leaps and bounds better than any other game of its kind for the PSP to-date. I compare the graphics quality to that of Samurai Warriors: State of War, which is a very good thing. I enjoy the leveling process as well. There are tons of items to find including weaponry, potions, armor, jewelry, and quest items. Plus they even gave us incantation shrines to help boost abilities for a short period before each big quest. The gameplay is very simple and fun and leveling is quite easy to do and you can do it on the fly as you're playing by simply pressing the Select button. If you don't have this game already you need to go out and get it today!
Source: [amazon.com]
Does DS:ToA have the depth of a true RPG? Of course not, although it's tough to pull that off in a handheld game -- I will wait for Oblivion or D&D:Tactics to see if that formula will work successfully on a handheld. But what DS:ToA succeeds at smashingly is being a ton of fun to play. I commute to a different state by train weekly and this game is the perfect fix for just killing time -- just enough role playing to keep you working towards that next level-up for an hour or two, but not so complex that you feel a massive mental commitment is required to play. The controls are simple, the graphics are great for a handheld, and the gameplay is stellar. At times the game slows down my PSP a touch, and I've had to reboot once. But mostly it works smoothly and is a great and enjoyable diversion.
Source: [amazon.com]
I nabbed this on import because I liked the look of it in previews, and thought the characters and hack'n'slash action sounded interesting.
After a nice intro, which is in the increasingly common PSP format of loosely animated comic book stills, you get to pick one of three characters: a brutish half-giant, a slinky elf and a spell-throwing wizard. Then, it's up to you to wander around a fairly large gameworld, taking on quests given to you by NPCs (non-player characters) and collecting loot, gold and experience to power up your chosen character.
For the plus points, the game looks and sounds great, with plenty of different environemnts and bad guys to tackle. Most importantly, the way the characters level up is fun. You can choose traits to concentrate on, such as strength is you choose the half-giant, agility for the ranged-weapon specialist elf and mind for the mage. You can also select a support character to follow your main player around, and these will often compensate for your character's weakness or simply provide good support. Thus, the mage can get a golem to do all the close-quarters fighting, or a lap dragon to boost his stats, that kind of thing.
There are also plenty of quests, lots of things to collect and you do get a sense of your character becoming more powerful as you continue. The, admittedly all too infrequent, cut scenes are good and there are individual storylines according to your chosen hero, which is nice.
On the downside, the load times are dreadful. In game, it's not too bad, but every time you enter a new scene, you can resign yourself to strumming your fingers for a minute or so, which can be a pain when you only wanted to visit the village to sell all your loot and free up a few carry slots.
The quests are also very simplistic, basically calling on you to do little more than travel from one place to another, kill a certain number of things, then return to a particular NPC. And as for the NPCs, don't expect very much interaction. Either they give you a quest, or they say the same things almost every time you see them. They often have some voices on the soundtrack, but what they say bears little or no relation to the text that comes up, so the programmers may as well have not bothered - it just remidns you what you were missing.
Finally, the action itself gets a bit repetitive after a while. Essentially all you will do is hit the same few attack buttons again and again. It's fun for a while, but it quickly palls.
This all sounds a bit downbeat, but it really is fun to play, once you get your head around the loading times. Sure, it's repetitive, but you will probably stick with it long enough to complete it at least once. Still, I imagine that's as long as most will play it so, if you hang around long enough, I'm sure it will start to pop up in second-hand bins. But that doesn't mean it's not worth playing.
Source: [amazon.co.uk]
This game is excellent and well produced:
It has a terrific story that keeps unfolding. The visuals are strong and appealing and complex. The characters clothes changes with each item (weapon, armour, accessory, etc) it acquires (there are hundreds of items). The character is well developed. It has charateristics that can change as you develop. There are dozens of types of characters to fight.
Before Dungeon Seige, Lord of the Rings was my favourite game. I tried at least 10 other games since Lord of the Rings before I found this one that I found to be just as engaging. Highly Reccomended.
Source: [amazon.com]
This game has a good, interesting story. The Graphics are good, good spell effects, characters clothes and weapons change on screen when you change them in inventory{which is a picky thing, but very big}, and some decent monster designs. The controls are very easy to learn, and streamline the experience. A.I. is decent, and your summoned "followers" are good, but maybe could be fine tuned. Overall it's very fun, and the involving story will keep you til the end, and co-op should make a 2nd visit worthy.
Source: [amazon.com]
This is a typical Diablo inspired RPG. Your hero will hack, slash and loot his/her way through yet another fantasy setting. What makes this game atypical is how well its made and lack of good rpg's for PSP. The interface in this game is pretty good. You use the knob to move, shoulder buttons to drink potions, directional buttons to switch weapons/magic/ map modes, and others to use weapons. As you learn different skills up to six are assignable via button combinations. The interface falls short a bit when it comes to managing inventory. Pressing select bring up a whole new screen. the is no "paper doll" but rather lists for armor/ weapons/ gear etc.. assigning points and viewing stats takes a bit of taking use to. Good thing you don't take damage as you do so. Other handy feature is compare button which allows quick check to see if your equipped sword is better or worse that that mace you just found.
Another shortcoming that only first line of dialogues is voiced.
However, it is still a greatlooking, fun, engrossing game.
It is a must have for all RPG fans.
4.5/5
Source: [amazon.com]

Out of 38 Ratings
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